Saturday, September 19, 2009

Electric Toy Trains-A Family Experience

Your family has been straining their brains, trying to come up with a hobby that all of you can enjoy. Something that will bring you closer. After some debate and allot of bad ideas you and the rest of your family decide that setting up a toy train would be also of fun.

The first thing you need to do is go to your local bookstore or library and pick up a couple of books about toy trains. Maybe locate an informational DVD that your whole family can watch together. The more knowledge you and your family the better idea you all will have about what you want. If you are interested in recreating a real railroad pick up a couple of books both the railroad and the area of the world where it is located.

Take a Saturday afternoon, pile your family in the mini-van, and go visit your local hobby shop. Chances are good that they will carry some toy train material. Several hobby shops even offer classes for beginners.

Plan to attend a toy train show or exhibit. You'll be able to see how experienced toy train collectors have designed their layouts. You'll start to have some ideas of your own. The exhibitors will be able to help answer any questions you have.

Start looking over your house. Decide where you want to start setting up your toy train. As inviting as it might seem, avoid setting it on the floor. Toy trains that are set up on the floor are easy to step on or kick. In addition dangerous feet, toy trains that are dept on the floor are prone to carpet fuzz which gums up their mechanisms. The best plan is to get a large table that you can set arrange your toy train. If you like you can start to create an ambiance to enhance your planned layout. Add some special lighting, really scrub the walls, and install some shelves to display your toy train supplies that you aren't using in your layout.

Purchase a tool kit. Don't worry about getting anything elaborate. All you will need in the beginning is a pair of needle nose pliers, a hobby knife, a screwdriver, needle files, a scale rule, and a pair of pliers. Keep the tool kit in a drawer near the place you plan on displaying your toy train.

Don't become enthralled with the idea of having a huge layout. Large layouts are very complicated and can quickly intimidate a beginner. The best plan is to buy a small layout. The wonderful thing about toy train sets is that they are designed to be expanded. When you start setting up your layout follow that publishers plans. Once you are comfortable with the project you can start to customize.

Now that you are set up, its time to add a train.

On form of power you can use for your toy train is a power pack. A power pack is an electrical device that supplies the power to a toy train. The power pack controls the direction of the train as well as the speed at which the train travels. Another power source is the use of a remote control.  A train that operates with a remote control requires you to operate the remote, you control the speed and direction of the train. An electric train that operates with a power pack lets you relax while the train quietly runs along its track.

While you and your family are enjoying your new electric toy train, shut of the TV and make sure that the entire family is involved in the planning, creating, and enjoying of the latest hobby.

Monday, September 7, 2009

Getting New Ideas for Video Games (Part 3)

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn't easy to come up with ideas for video games. And even when we do get an idea, it doesn't seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

13. Do the unexpected. This is probably one of the hardest things for linear programmers to do because as software developers, programmers are trained to keep everything working in some sort of straight, logical order. To make this work, game programmers are going to have to give themselves permission to go nuts - to do the unexpected and not obsess over the consequences. As good training for all of us, doing the unexpected is a freeing experience that opens our minds to workable possibilities we probably wouldn't consider otherwise. These are possibilities that could make your video stand out from the crowd of copy-cats.

14. Design the video game for a specific audience. Choose a unique audience to design your game for and make sure that every character, scene, subplot, and strategy caters to the interest of this audience. But don't pick a typical audience - go crazy. Design your game as if a dog were the player, a computer mouse, or even a stack of pancakes. Let your imagination go wild and you'll see a new world unfold before you.

15. Imagine that you're the video game. If you were the video game that you're designing, how would you want to be played? Attempting to answer this question should set you off on quite a creative spree of new and original ideas (if not one hell of a giggling session). Don't just throw the goofy ideas that you get from this exercise into the trash bin. Seriously think of how to implement them into your video game. This strategy is sure to put you on the gaming map.

16. Substitute. Using one object in the place of another is another sure way of coming up with cool ideas for video game, and in certain situations, it's the only way to dream up something fresh and new. When it seems that you just can't come up with a new slant, you're best bet is to replace a typical, predictable character with a lively, cute and helpful soda can. Or replace a typical, predictable plot with some bizarre scene out of a dream. Remember: nothing is irreplaceable.

17. Introduce a little randomness into the mix. There's a lot to be said about random events. They always bring us the element of surprise and you can use it to keep your video game exciting. The key to making randomness work in a video game is to introduce a set number of possibilities into several sections of the game and then have each of those possibilities lead to a different outcome. Sure, this could drive a player crazy, but you've got to admit, it will send them scrambling for a solution and talking about your game for days.

In the last section of this four-part article, we bring you two more ideas before coming to a close.